Carregando...

During the early 1930s in Chicago, the transcontinental train, Flying Pussyfoot, is starting its legendary journey that will leave a trail of blood all over the country. At the same time in New York, the ambitious scientist Szilard and his unwilling aide Ennis are looking for missing bottles of the immortality elixir. In addition, a war between the mafia groups is getting worse. On board the Advena Avis, in 1711, alchemists are about to learn the price of immortality. Based on the award-winning light novels of the same name, Baccano! follows several events that initially seem unrelated, both in time and place, but are part of a much bigger story—one of alchemy, survival, and immortality. Merging these events together are the kindhearted would-be thieves, Isaac and Miria, connecting various people, all of them with their own hidden ambitions and agendas, and creating lifelong bonds and consequences for everyone involved. [Written by MAL Rewrite]

The Familiar of Zero: Knight of the Twin Moons
Revered as heroes for their role in defending Tristain, Louise Françoise and her familiar Saito Hiraga face heavy pressure to continue protecting the Kingdom. With an uneasy peace now established within Albion, the newly crowned Queen Henrietta must deal with a political struggle brewing on the horizon. To make matters worse, a new villain has begun plotting in the shadows against the Crown. With the continuing threats that face the Kingdom, Louise and Saito are compelled to work together once more. No longer "Louise the Zero," the young mage's newfound aptitude for Void magic gives her enough power to wipe out an entire village; however, wielding these abilities comes with its share of challenges. As more conflicts arise, the idea of placing honor above oneself is put into question—regardless of their answer, their only choice is to see it through until the end. [Written by MAL Rewrite]

In the small village of Hinamizawa, Rika Furude and her friends live together in relative harmony. Beneath this mask of peace, however, lies a hidden darkness, one that Rika understands all too well. In this eternal summer, she has been witness to unspeakable horrors. Every time the clock resets, Rika must try to find the villain behind these senseless deaths before tragedy strikes again. However, trying to decipher a mystery when only half the clues are present proves time and again to be disastrous, and each time she believes that things will change, she inevitably fails. As the annual festival approaches, Rika begins her descent from hope to despair in her struggle to break the chains of fate entangling them all. [Written by MAL Rewrite]

The "Medicine Seller" is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called "mononoke" to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it. The Medicine Seller's journey leads him to an old-fashioned inn where Shino, a pregnant woman, has finally found a place to rest. The owner has reluctantly placed her in the last vacant room; however, as she settles in, it quickly becomes clear that the room is infested by a lethal band of mononoke, the Zashiki Warashi. With his hunter's intuition, the Medicine Seller begins his investigation to discover the Form, the Truth, and the Reason before the Zashiki Warashi can kill again. [Written by MAL Rewrite]

Nozomu Itoshiki is a high school teacher so pessimistic that even the smallest of misfortunes can send him into a pit of raging despair; some of these "catastrophes" even lead to suicide attempts. Sayonara Zetsubou Sensei is a satirical slice-of-life comedy set in the modern day, covering various aspects of Japanese life and culture through Nozomu and his interactions with his students: Kiri Komori, a recluse who refuses to leave the school; Abiru Kobushi, an enigma who frequently arrives to class with severe and mysterious injuries; the hyper-optimistic Kafuuka Fuura, Nozomu's polar opposite; and several other unusual girls, all of whom are just as eccentric as their teacher. [Written by MAL Rewrite]

Patty Lowell—the lost heir of a prestigious family—is found at an orphanage, and J.D. Morrison brings her to his acquaintance Dante, the owner of a business called "Devil May Cry." Dante takes on so-called "odd jobs," and at Morrison's request, he agrees to become a bodyguard for Patty. Begrudgingly, he sets out to deliver Patty to her family, though he is a bit annoyed with a job that essentially amounts to babysitting. While Dante seems like a lazy good-for-nothing, he is actually a prolific demon hunter, which comes in handy when demons begin pursuing Patty. Soon enough, Dante realizes that there is more to this case than meets the eye, and he makes use of his particular skill set in order to keep Patty safe. [Written by MAL Rewrite]

Do you know when you are going to die? Michiru Kita does, as she has the ability to see a "ring of death" on the necks of those around her—and the darker the ring, the closer one is to death. One day, she notices that two boys in her class, Chika Akatsuki and Shito Tachibana, have completely black rings. Seeking to warn them of their impending demise, she stumbles onto their secret: they are already dead, but are kept alive due to a contract with Zombie-Loan, a mysterious loan office. Of course, nothing comes without a price, as the boys must hunt down and kill zombies in order to pay off their debt. And once they learn about Michiru's "Shinigami Eyes," they drag her into their crazy world. [Written by MAL Rewrite]

From dusk until dawn, street racers gather on a Tokyo highway—the Wangan Route—in search of only one thing: speed. Among them, a newcomer attracts the attention of the route's veterans after he purchases a Nissan Fairlady Z, a car infamously nicknamed The Devil Z. The newcomer ignores the warnings of Eriko Asakura, who lost her brother, Akio, in an accident involving the same vehicle. The Devil Z's new owner, who coincidentally shares the exact same name as Eriko's brother, becomes bewitched by the car's mysterious power—even after crashing twice. Now a high school dropout who works to pay for his car repairs, Akio befriends regular street racers of the area: the legendary owner of the Porsche 911 Turbo, a car known on the streets as "Blackbird;" the genius surgeon Tatsuya Shima; and Reina Akikawa, who works as a model by day and displays unparalleled skill in her Nissan Skyline GT-R by night. Thanks to these connections, Akio manages to find the retired designer of The Devil Z's engine, a solitary man named Jun Kitami. Following his meeting with Akio, Jun resumes building overpowered yet dangerous engines. Meanwhile, the racers of the Wangan Route are caught in a desperate race against The Devil Z with no clear end in sight. [Written by MAL Rewrite]

Kaname Okiura, a student of Prefectoral Umineko Shougyou High ("Umishou" for short), joined the school's swimming club in order to learn how to swim, but the club is filled with weirdos, let alone who can teach him swimming. Then, a sunny, happy-go-lucky girl named Amuro Ninagawa who transferred from Okinawa joined the club. Her extraordinary underwater speed and unorthodox swimming style (plus her personal habit of nude swimming—a powerful magnet to teenage boys) surprised every club member, especially Okiura, because she reminds him of a mermaid-like creature he saw only once in his early childhood. (Source: ANN)

The battle against Tendou Kodzunu is over, and the Magami Five begin to look forward to their senior graduation, hopefully planning for their adult futures. However, life in Tokyo is not at peace... The underground assassin group known as the Twelve Heavenly Generals of the Martial Fist begin to move against those protecting the city from demons. Normally rumored to kill criminals that the mundane law was unable to bring to justice, the Martial Fist now set their sights on Tatsuma Hiyuu, Kyouichi Houraiji, Aoi Misato, Komaki Sakurai, Yuuya Daigo, and Hisui Kisaragi. What is the purpose of this cruel turn of events? And who ordered the hit? New threats emerge as others awakened to powers unleashed by the Ryumyaku seek out the Magami kids - and old friends now return as enemies. Destinies will collide as the Stars of Fate begin to merge; Yin and Yang will meet. And soon the shadowy figure pulling the strings will reveal himself, in an effort to raze Tokyo to the ground and awaken the Vessel of the Golden Dragon.

Doujin Work follows the life of a young girl named Najimi Osana and her exposure into the doujin world. She was first tempted into becoming a doujin artist after seeing how much one of her friends can make at a convention. Najimi loves to draw, though soon learns contrary to what she expected that this new world is anything but easy. As she attends more conventions and meets more people, Najimi eventually manages to find a group of very interesting friends. These friends already have some experience in the field and help her out along the way so that she can someday make a name for herself creating doujinshi. (Source: ANN)

In the near future, Earth is at war with aliens called Worms. The war leaves the population of Earth decimated, with young men the main casualties. The Worms were beaten back but their re-emergence heralds the creation of a mecha unit called the Sonic Divers, piloted by 3 young girls to counter this threat.

Tsuwabuki is a normal student, though not very social. One day he meets a new transfer student, named Sumomo Akihime, and another girl, both the only members of the gardening club. Tsuwabuki is forced by a teacher to join this club. But then he bumps into a strange guy with dog ears, switching his drink with they guy's by mistake. Drinking it, he is turned in a stuffed animal. The teacher tells him that the only way to turn back to normal is to find the chosen girl and let her catch the seven stardrops. This girl is Sumomo, that accepts to help him, though she's not allowed to know the animal's true identity. (Source: ANN)

Sunao Moriyama finds a strange but cute creature that he names Potemayo. Potemayo starts following him everywhere, usually riding on top of his head. His discovery becomes the center of attention in his class at school. Soon after, a similar creature appears, and is named Guchuko by one of Sunao's classmates. However, Guchuko doesn't seem to be as good-natured as Potemayo. (Source: ANN)

Chinami Ebihara is girl with a strange ability to generate electromagnetic waves when her emotions run high. However, since this "ability" affects anything electrical, it resulted in her having to transfer from school to school when she was younger. As Chinami, now 18 years of age, transfers to a new school, she once again affects the electronic devices in the school, but this time, when another student, Kotaro Kannagi, sees her do this, he becomes obsessed in studying her "TYPE-E" ability. (Source: ANN)

Mushi-uta's story takes place in the near future. Ten years before the story's opening, strange insect-like creatures known as "Mushi" began appearing. The Mushi are able to consume peoples' dreams and thoughts in return for supernatural powers. At the end of episode one, protagonist Daisuke "Kakkou" Kusuriya encounters a young girl named Shiika Anmoto. The two, in time, become quite close. However, unbeknownst to Kakkou, Shiika is an escapee from a secret prison known as GARDEN where those posessed by the Mushi, known as the Mushitsuki are held. GARDEN's military force, the Special Environmental Conservation Executive Office, dispatches its finest killer to track down Shiika. However, they are faced with resistance from the Mushibane resistance organisation, led by the secretive "Ladybird." (Source: ANN)

After being drafted into the Earth Team, a basketball team comprised solely of humans, street-punk-turned-pro Hideyoshi couldn't be more cocky. The team is still up against the Gorons, a physically superior race of aliens who have dominated the game for some time. New challenges and problems stand in their way. Hideyoshi is unhappy with the team and the Gorons have new tricks up their sleeves. (Source: ANN)

Based on a seinen manga by Kikuchi Naoe and Yokomi Hirohiko, serialised in IKKI. The "story" is that a manga artist is asked by her boss to accompany him and a travel-writer on various train trips around Japan and draw a manga about it. The kicker though, is that it's completely non-fiction —the creator really did go on all these trips, and the manga simply records what happened, with no embellishment. There's a little disclaimer at the front that says "This is non-fiction, so I apologize for the lack of drama," and indeed, it mostly is just about them riding trains from place to place, waiting on platforms, etc. The "travel writer" turns out to be a super train-otaku who has vast knowledge of the train network, but also micro-manages all their trips, planning every detail down to the second. He cares mostly about following the schedule and successfully achieving his planned goals (e.g. visiting all stations on a line in a completely bizarre order to accomodate infrequent trains). The mangaka doesn't really care about trains; she's cynical, sarcastic, and rather lazy (she mainly just looks forward to the next eki-ben); he's completely gung-ho as long as he's following the schedule, and the inevitable conflicts are pretty entertaining. Throughout, though, it feels real —if you've travelled by train in Japan it will all seem very familiar, not just the scenery, but also the atmosphere and feel— and the artist does a great job of pacing and applying little tweaks to keep it consistently entertaining. In an additional bit of recursiveness, some of the characters who show up in the manga (who of course are real people, who really did show up) do so because they (really) read previous episodes of the manga! In addition of course, you can learn about various out of the way and interesting Japanese train lines and stations; some of them really do look cool. There's always this vague sense of surreality about it however, the trips are all planned by the train-guy (goal: visit all 9,843 stations in Japan) who seems to consider everything as part of a checklist rather than an experience to be enjoyed. You learn a bit about train-otaku culture too; there's really only the one guy in the story, but train-otaku culture is a sort of constant peripheral presence. (Source: AniDB)

Happy Happy Clover recounts the everyday life of a bunny named Chima and the other animals in the Crescent Moon Forest.

The second season of the Kakuza Tousan franchise.

The second season of the Dokan-kun franchise. It aired within the "Fight Tension☆School" variety program.

No synopsis available.